The card should be returned to the bottom of the deck after use. Getting Tagged The tagger moves toward a player. When the tagger reaches the same block as a player, that player is temporarily out of the game.
On the next move the tagger can move toward another player or move directly to the location objective and begin from there to go after another player. The player then returns to the starting point and moves in order of his or her original turn.
If any player reaches the location objective without getting tagged, any remaining tagged players begin again from their original starting points.
They then move in order of their original turns. The Anti-Tagger A player reaching the location objective becomes an anti-tagger player. An anti-tagger cannot be tagged and protects the other players by trying to block the path of the tagger. The tagger cannot pass an anti-tagger on a block, but must move to another street.
Other players can pass the anti-tagger. An anti-tagger can choose to move one to three streets per move starting from the location objective. After selecting a time period, you can refine your results by type, such as primary source, map, bibliography, teacher's guide, etc. The types can also be further refined by selecting the media type, such as text, image, video, audio, etc.
Grades: 9 - 12 American Memory from the Library of Congress The American Memory Project is a digital record of American history, containing documents, maps, photographs, moving images, sound recordings and memorabilia from American life. The collection of over 5 million items chronicles daily life as well as major events.
Searchable by broad subjects or keywords. The Teachers section includes sample lesson plans and other teaching suggestions. Grades: 3 - 12 The Association of American Geographers AAG has a number of resources on their Education webpage which are intended to help educators teach geography, earth science, and climate change to their students.
Grades: K - 12 CountryReports While CountryReports is a subscription database it provides a significant amount of information to the visitor. The Country reports section gives the capital, populations, GDP, area, currency and some basic information without logging in. Subscribers can access more extensive information about culture, history, government and demographics.
The Activities section has geography games, data comparisons, and other teacher resources. As part of this grant six teacher candidates and six current teachers visited South Korea in the summer of As the result of their travels the participants developed lesson plans related to Korea. This site is intended to grow with additional teaching resources pertaining to Korea. Grades: 6 - 12 Sponsored by the Council for Economic Education, this website enables you to search for online lessons by National Economic Standard, grade level, and economic concept.
Grades: K - 12 Education Place Provided by textbook publisher, Houghton Mifflin, this website provides online support for their textbook series, as well as lesson plans for a variety of topics , graphic organizers, handouts and activities for themes, outline maps, and links current event websites for kids.
Grades: K - 8 Environmental Literacy Council A virtual library of information about a variety of environmental topics. A counter tells kids how many questions they've answered, how many are left, and how many incorrect attempts they've made. When they've answered all questions correctly, the map lights up and kids see a simple animation.
If they're having trouble, kids can click "give up" to see the map labeled and then start over again. Is It Good for Learning? The best thing about World Geography Games is the variation it offers in terms of different geographical features.
Kids can test their knowledge of countries in Europe, but also world rivers, flags, volcanoes, and mountain ranges. This makes it a nice tool for geography and trivia buffs. Gameplay is very simple and accessible; it's incredibly easy and quick to get started on the site. That said, play can easily get boring and tedious.
What's more, there isn't any help for students who aren't great at geography, or are perhaps having trouble with just one question. It would be nice if the site gave hints, or revealed answers, even if just for one question at a time. However, this descriptive method, which the Geographic Science was titled, began to receive criticism from the s, due to the emergence of new theoretical and methodological background and its positioning to the context of this decade, that is, before the structural changes to which the society had now.
So, Geography needed to insert in this process of change and reformulations. Therefore, the teaching of Geography needed to take a position on the current situation which the Geographic Science was being structured theoretical and methodological.
These changes were perceived in the educational system with the direct and indirect performance of researchers, educators and students who contributed to the consolidation of this change. Therefore, new methods and practices were oriented to meet this craving Silva, However, it is no consensus that this critical method of teaching Geography has been successfully accepted in all Brazilian school environments or with all the methods and practices of building geographic knowledge.
To Straforini p. Geography should necessarily provide for the construction of concepts that enable the student to understand their present and thinking about the future responsibly, or even worry about the future through the nonconformity.
That is, despite the Geography teaching still suffer great influence of the traditional method, it is gradually being constructed from a new method Francischett, , concerned about the students as subjects and not as simple external content receptacle its historical and social reality. Digital interactive games can help to fulfill this role, teaching the geographic space, in order to understand the social and environmental reality. Interactive Digital Games for Geographical Space Education Nowadays, a major challenge for teachers is to overcome the traditional teaching method, which has proven ineffective in the teaching-learning process which, every day, goes off in an efficient connection between the speaker educator and the receiver student in the construction of geographical knowledge.
In short, finding new ways of teaching is one of the great challenges of schools today. The use of resources on which to effectively support and also allow students the expected understanding of the content also makes each day more necessary, it means, process in which the playful aspect and knowledge walk together because learning should not only be an obligation, but a pleasurable activity.
The educator can resort to the use of different methodologies involving interactive games for the dynamization of his class.
In this case, not necessarily the games should have direct connection with the use of computers, but should be related to the subject and the methodology chosen to facilitate the teaching-learning process.
With the use of computational environment in games, the educator has made it possible to motivate more and more the student body to handle these games and thus better understand the geographic strategies that can be related to the subject discussed in class. Importantly, there are many games of this type, which can be worked in print, or are available on the internet.
Figure 1. In this game, available in print and digital online , each participant must occupy enemy territory, using their armies to attack the enemy armies. In Figure 2 we see the main screen of the game, where the knowledge of geographical strategies can decide the winner.
Below, Figure 3 shows the initial view of this game.References Andrade A. The educational resources can be browsed or searched. How the Game Ends The game ends when all players reach the goal and become anti-taggers, or when remaining players are tagged. The best thing about World Geography Games is the variation it offers in terms of different geographical features. Most learning is by trial and error; gameplay is superficial enough that learning may be quickly forgotten.
Below, Figure 3 shows the initial view of this game.
With no variation, gameplay quickly feels repetitive. Ideas and essays provide additional insight on many topics. Oliveira Neto Eds.
A simple tracking tool shows progress in each quiz but not overall across quizzes or over time. Children who have played this game have also found it to be an enjoyable recreational activity. Brito, M. Is this country in North America? The use of resources on which to effectively support and also allow students the expected understanding of the content also makes each day more necessary, it means, process in which the playful aspect and knowledge walk together because learning should not only be an obligation, but a pleasurable activity.
Blessed Beyond Crazy is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon. However, what can be seen, in the case of Geography teaching that we find in some Brazilian schools, is a teaching based on content fleeing the reality of the students Sposito, , uncompromised with the social context of them, reinforced by a traditional teaching method-decorative and encyclopedic, which inhibits critical of students the environment where they belong. This makes it a nice tool for geography and trivia buffs. This game can also be played with preschoolers who are learning their shapes. Therefore, the teaching of Geography needed to take a position on the current situation which the Geographic Science was being structured theoretical and methodological. In this case, not necessarily the games should have direct connection with the use of computers, but should be related to the subject and the methodology chosen to facilitate the teaching-learning process.
The number of streets per move can be increased for maps with a larger number of streets or to speed up the playing time. World Geography Games is a collection of quizzes that test kids' ability to locate various geographical features on digital maps. They then move in order of their original turns. Was this country inside the Holy Roman Empire? As part of this grant six teacher candidates and six current teachers visited South Korea in the summer of Pedagogy Is learning content seamlessly baked-in, and do kids build conceptual understanding?